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At DGG, our mission has always been to help enterprises scale their 3D data workflows, fast, reliably, and at production scale. With the upcoming launch of our new RapidPipeline plugins at SIGGRAPH 2025, we’re opening the door to seamless integration with the tools 3D professionals already use, and setting the stage for scalable, cloud-first workflows powered by AWS.

While our plugins run fully locally, a key feature for many of our users, they act as powerful entry points into a broader 3D pipeline automation journey. For enterprise teams looking to scale, our REST API and Web platform (both hosted on AWS) provide robust, cloud-based infrastructure to handle asset optimization, conversion, and more.

A Local Starting Point with a Scalable Future

Our new RapidPipeline plugins for popular 3D tools like Blender, Maya, and others enable users to easily integrate our optimization and processing workflows into their daily 3D artist work, integrated with their favorite 3D tools.

However, for organizations ready to scale, whether it’s processing thousands of assets, integrating into automated processing pipelines, or powering digital twin ecosystems, our backend REST API and Web UI take center stage. Fully hosted on AWS, our cloud infrastructure leverages Amazon EC2Amazon S3, and other cloud services to ensure high performance, security, and elasticity.

Why AWS?

We chose AWS for our cloud infrastructure for three reasons:

  1. Scalability: AWS allows us to dynamically adjust compute capacity as customer demands fluctuate, while having access to flexible storage solutions that grow with our needs.
  2. Performance: AWS’s extensive network of data centers and edge locations delivers consistent low-latency access, with 99.99% availability SLAs across key services.
  3. Support and Ecosystem: Access to AWS Solutions Architects, detailed documentation, and integration with widely used developer tools streamlines our development process.

Our on-premises options also integrate tightly with AWS-native technologies like AWS CDK and Amazon Machine Images (AMIs), ensuring flexibility for enterprise deployments.

Real Feedback from the Field

The early reception to our plugin launch has been promising. One recent comment on LinkedIn stood out, written by a tester of the beta version:

“A quick first look at the RapidPipeline Blender Add-On […]: This is a game-changer for anyone working with product visuals, digital twins, or immersive experiences where visual fidelity matters.”

– R N Venkatesh, Senior Design Lead at HCL Tech

We received equally positive feedback for our integrations with 3ds Max, Maya, Unreal Engine, and Adobe Substance. We’re excited and eagerly anticipating the release date.

Available August 11 @SIGGRAPH 2025

All plugins will be released globally on August 11, coinciding with our presence at SIGGRAPH. Attendees will be able to explore them live at our booth and learn more about how to bridge the gap between local workflows and enterprise-scale 3D processing in the cloud. In parallel, the world-wide 3D tech community is invited to make use of the free trial option available via our RapidPipeline Web interface, offering a 14-days free trial for all RapidPipeline 3D tool integrations.

Quelle:

https://aws.amazon.com/de/blogs/spatial/from-local-to-global-scaling-3d-pipelines-with-aws-and-rapidpipeline

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