
Entwicklung kultureller Produkte und Dienstleistungen in Dong NaiExamples
Entwicklung kultureller Produkte und Dienstleistungen in Dong Nai
Da die Kulturindustrie immer mehr zu einer wichtigen Triebkraft für das Wirtschaftswachstum und die Bewahrung…
10.03.2025
Virtual Reality: A Game-Changer for Workplace Safety and Active Shooter TrainingExamples
Virtual Reality: A Game-Changer for Workplace Safety and Active Shooter Training
Workplace violence remains a significant concern for businesses worldwide, manifesting in various forms ranging from…
10.03.2025
Online-Infoveranstaltung zur „HumanaAIse Immersive Academy“Examples
Online-Infoveranstaltung zur „HumanaAIse Immersive Academy“
Erlebe die Zukunft des Lernens mit und für XR & KI In einer Welt, in…
09.03.2025Berufliche Bildung im digitalen Zeitalter – Kaufmännische Schule setzt auf virtuelle LernumgebungExamples
Berufliche Bildung im digitalen Zeitalter – Kaufmännische Schule setzt auf virtuelle Lernumgebung
Die Kaufmännische Schule Bad Mergentheim (KSM) entwickelt als Teil des landesweiten Innovationsprojektes „innolabBS“ (Innovationslabor berufliche…
07.03.2025XR: expectations for 2025Examples
XR: expectations for 2025
Extended reality (XR) will reach a turning point in 2025, marked by advances in HW,…
07.03.2025How XR Can Unlock the Power of Collaboration for Young LeadersExamples
How XR Can Unlock the Power of Collaboration for Young Leaders
Last week at the SHAPE MENA event, members of the Global Shapers community did more…
07.03.2025What Enterprises Want: Poll-Driven Insights on Smart GlassesExamples
What Enterprises Want: Poll-Driven Insights on Smart Glasses
At Lucid Reality Labs, we see a growing interest among our clients and target audiences…
06.03.2025How to Set Up an Affordable, Impactful VR Lab at Your UniversityExamples
How to Set Up an Affordable, Impactful VR Lab at Your University
Picture this: an engineering student doesn’t have to imagine the inside of a jet engine;…
06.03.2025For teens, virtual reality worlds aren’t all fun and gamesExamples
For teens, virtual reality worlds aren’t all fun and games
More than a third surveyed for one study reported abuse in these virtual environments “Breaking…
06.03.2025Aria Gen 2 Adds Built-In Head, Hand, Eye Tracking & Audio To Meta’s Research GlassesExamples
Aria Gen 2 Adds Built-In Head, Hand, Eye Tracking & Audio To Meta’s Research Glasses
Aria Gen 2 adds head tracking, eye tracking, hand tracking, and audio to Meta's research…
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