
Who: Roblox, educators, partners (e.g., CodeCombat, e.l.f. Beauty), students, investors. What: Roblox expands into EdTech via gamified learning modules (e.g., Mission:Mars, Chem Lab Escape) and partnerships, leveraging its metaverse platform to redefine education. When: Key developments include a 2025 Harvard study, Q1 2025…
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